Moves of the Diamond Hand is an unfinished, irresistibly weird dice-based RPG

From its opening minutes, diamond hand trick Let’s be clear about what it offers: you’re going to have a lot of awkward conversations, and you’re going to roll a lot of dice. Combine that with the offer, and the reward is one of the most creative role-playing games I’ve seen in years, even if many of its mysteries won’t be solved until 2027.

diamond hand trick An early access video game from musician and game designer Cosmo D is available on PC, macOS, and SteamOS (including Steam Deck, where I played it). The game looks and feels like a 2000s first-person RPG or immersive sim: the environments are dirty, harsh, and blocky; The characters’ features are expanded on smooth heads that are too small for their faces; An eerie soundtrack pulsates throughout. You arrive by train and immediately meet an old guru who is disgraced by some kind of political scandal. You express your desire to join a powerful organization called Circus

These options help introduce the central mechanic. The game gives you an upgradeable dice for each of seven stats, ranging from standard fare like Physics and Observation to more specialized Cooking and Music. To set a challenge, it will roll a die corresponding to one of those characteristics, and you must match or beat it with your roll.

Once you reach the railway station, the complexity increases rapidly. There are several sub-mechanics, including cooking, musical performance, disguising, and cocktail mixing – all of which add additional dice with unique quirks. You can selectively re-roll the dice in a similar manner to Yahtzee, introducing an element of strategy within each encounter, and your final score (win or loss) translates into experience points. The basic system was introduced in Cosmo D’s last game, Betrayal at Club LoBut in a less flexible and elegant form; diamond hand Looks like it’s growing. (Disclosure: My husband has provided external feedback for Cosmo D’s games.)

It’s all a little intimidating in the beginning. But the game allows you to ease into its choices, which happens quickly, as you’re rolling for almost every action and verbal exchange, from making small talk to opening a door. Without descending into infinite randomness, there is a meaningful element of chance in all this. Some rolls may be mathematically impossible to win or lose at a given skill level, but it is still possible to damage your health or get an unwanted status effect with safe challenges, preventing them from being completely memorized. If you fail at most actions, you can try again, but they will be slightly more difficult on the second try, so there is a constant balancing act in deciding when to take the initial jump. The low-level exposure of the environment makes even simple locations seem real and engaging – it negates the usual RPG urge to speed through environmental details and flavor text while exploring the “real” parts of the game.

Through countless skill checks, you’ll master the strange logic of the game world. The setting, Off-Peak City, is a dystopian metropolis shaped by the machinations of sinister corporations, corrupt politicians and shady operatives, as well as musicians, restaurants and, literally and figuratively, underground tailors – a neon retro-future for street-wise aesthetes. What might be specific skills in any other game prove exceptionally powerful here. The Music State, whose uses include sewing (machines can, among other options, be operated virtually by improvisation), calming aggressive animal-human hybrids (by whistling a tune), and mixology (which can be performed “rhythmically”), is arguably the strongest power in the game.

An image of the interface of Moves the Diamond Hand, in which the player is rolling a die to wash a sweater with laundry detergent.
Don’t you hate it when laundry day suddenly hits you?
Cosmo D Studio

Circus While subscribing, you’re embroiled in a local election between a scandal-plagued technocrat, a former boy-band star, and a corporate-controlled clone of the decades-old mayor. In place of the Maltese Falcon, everyone plans to control a sensitive Big Mouth Billy Bass. And intervening behind the scenes is the mysterious, chaotic Diamond Hand, which is often mentioned but not explained.

diamond handThe story highlights real-world parallels, but as a starting point for something that is rich and vibrant in its own right. In perhaps the clearest example, a company in an off-peak city is pumping a venue full of clones, replacing human performers with corporate-guardrailed regurgitation of old media. But rather than stopping at commentary, the game moves on to explore the idea that the clones are also conscious beings who are frustrated by their creative limitations and lack of autonomy, while letting the human characters reflect on their own relationship with nostalgia and artistic taste.

Put it all together and you get a hard-boiled sci-fi thriller involving subway busking, finding library books, stumping for politicians, chopping lettuce, arguing about jazz, and washing clothes, all fueled by the lizard-brain appeal of a nonstop game of chance. It is irresistible.

most of diamond hand‘s main quest ends up at odds, as its Early Access build only includes the first two chapters out of six, with the next one scheduled for this summer and a full launch set for spring 2027. But even in its current state, diamond hand is dense and charming, presenting a series of absurd premises and dry humor with a straight face. (Among the many tossed-in jokes that are also actual game mechanics is that the local pizza makers require everyone to cook their own pie, so if you don’t like your order, you only have yourself to blame.) You’re given experience points for letting characters wade through their backstories and opinions — which falls somewhere between a sly lie about RPG infodumping and a straight-up clever decision — but the dialogue pays off even without that reward. Does.

And for all its dystopian elements, there is something idealistic about a world where art, for good or bad, matters deeply. diamond hand It may be a work in progress, but it’s a recipe for obsessing over skill and perfection, chasing the world’s greatest sandwich and a series of lucky dice rolls that will get you there.

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