That said, there’s always a limit when you start layering multiple sounds, so I just have to make sure there’s enough room to be creative.
As far as harsh sounds are concerned, there are some mechanisms to help in chat: if something goes wrong you can always go back and skip to the previous point in the conversation. And AI is also very good at interpreting sound, so you might ask – “I hear a very ugly echo in the midrange – what is that and how do we get rid of it?”
In terms of different rigs, the nice part of the C++ engine is that it’s portable: running the same code in the browser via WASM, DAW plugins, and embedded code. So for a given patch, the sound produced should be exactly the same across all devices.
Thanks for your questions! to encourage!
<a href