Filling that empty character sheet with a vision of the identity I wanted to live with was by far my favorite move when I played D&DGurps, traveler, shadowismAnd other tabletop RPGs when I was younger.
To me, the paramount point of a role-playing game is to define your role and play it. It’s creating my own alter ego to fulfill a certain fantasy, and seeing where inhabiting it takes me.
the witcher 3 Puts you in the shoes of Geralt of Rivia, a man with decades of history who is the subject of several games, books, and a TV show. Geralt is as well-defined as they come, and while you have to make some choices for him, they still reflect the core of the man.
This is really impressive the witcher 3The authors managed to give the player meaningful choices within this framework. Each branching dialogue option highlights different aspects and conflicts within Geralt’s personality and values—writing the witcher 3 It’s way above par, I’ll give it that. But ultimately, it’s just Geralt from different perspectives, not an identity created by the player.

Geralt is undeniably a bigot. he just isn’t My Red dude.
Credit: CD Projekt Red
Geralt is undeniably a bigot. he just isn’t My Red dude.
Credit: CD Projekt Red
even cyberpunk 2077A game created by the witcher 3 Developer CD Projekt Red He to do Love provides a kind of middle path between these viewpoints. Yes, there is a named protagonist, and yes, there are some hints of a predefined personality in most of his dialogue. But the player can customize the way they look and define their background, and that background gives the player very different dialogue options. The major choices at play reflect fundamentally different values, not simply a conflict with an otherwise coherent worldview within one individual.
The same is true for mass Effect 3The hero, Commander Shepard. You decide how they look, you choose their background, and you get to have a lot of meaningful impact on them through your dialogue choices, play style, and more.
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