“We are hard to beat”: 9 months since Assassin’s Creed Shadows, its associate director looks back on what makes this RPG the best in series history

It may seem like just yesterday that Assassin’s Creed Shadows launched, but when Associate Game Director Simon Lemay-Comtois casually points out how much time has actually passed, I feel my eyes widen.

“I’m surprised it’s hard to top nine months from a pure visual standpoint, which is a testament to all the work that went into the engine,” he says of Shadows’ stunning technical beauty. But then again, high quality is synonymous with Ubisoft Quebec’s work at this point.



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