NVIDIA CEO defends DLSS 5 as gamers label it an ‘AI slop filter’

NVIDIA on Monday unveiled NVIDIA DLSS 5, a new rendering model that uses AI to add “photoreal lighting and materials” to video game graphics. The internet immediately hated it and basically criticized DLSS 5 for intentionally erasing the game’s artistic styles by adding an “AI slope filter”. Now CEO Jensen Huang has responded to critics of DLSS5, saying that they are “completely wrong.”

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DLSS 5 was unveiled during the NVIDIA GTC keynote, along with a video showcasing the AI ​​tool in action. Displaying clips from games like Resident Evil Requiem, Hogwarts LegacyAnd StarfieldThe graphics in the video were compared to their original state with DLSS5 turned on, with AI giving them a more photorealistic look.

“DLSS 5 is the GPT moment for graphics – blending handmade rendering with generic AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression,” Huang said in a press release.

Gamers slam NVIDIA DLSS 5 as ‘AI slope filter’

Unfortunately, gamers aren’t sharing Huang’s enthusiasm for NVIDIA’s new real-time neural rendering model. Many noted that the photorealistic style DLSS5 applied to the game footage in the demonstration video modified the original style of the game, and completely changed the appearance of the characters to the point where some considered them almost unrecognizable.

NVIDIA’s

X user @GamersNexus shared a screenshot saying, “DLSS5 makes it look like an AI generated dating profile picture is used to scam an old guy in another country.” Resident Evil Requiem Character grace with DLSS5 implemented. “Looks just like every other AI-generated image of a ‘person’.” It has no character or soul. Art loses what makes it impressive when it all looks like carelessness has arisen.”

@Kalaelizabeth wrote, “Giving games an AI filter is an insult.” “Those characters aren’t even the same.”

“Like what’s the matter?” @thethiny said. “Artists spend hours perfecting a model for you and replace them with AI faces? I really hate that.”

@SynthPotato wrote, “This looks horrifically bad, no one wants an AI slope filter at the top of their game.” The post has received over 107,000 likes at the time of writing. NVIDIA’s post is 66,000.

NVIDIA CEO calls criticism of DLSS 5 ‘completely wrong’

NVIDIA has now attempted to reassure players and clarify what DLSS 5 actually does, claiming that it will not override the game’s art direction. Responding to feedback during a GTC quiz, Huang stressed that DLSS 5’s generative AI does not remove artistic control from game developers, but rather allows them to use it as a tool. Developers will be able to direct and “fine-tune” the AI ​​so that it follows their artistic style.

“[A]As reported by Tom’s Hardware, I have explained very carefully, DLSS5 combines the controllability of geometry and textures and everything about the game with generative AI,” Huang said. “It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level… It’s very different from generative AI; This is content-control generative AI. That’s why we call it neural rendering.”

The official NVIDIA GeForce YouTube account has also responded to criticism in the comments section of the DLSS 5 announcement video.

“It’s important to note with this technology advancement – ​​game developers have full, detailed artistic control over the effects of DLSS 5 to ensure they maintain their games’ unique aesthetic,” NVIDIA wrote in a pinned comment. “The SDK includes things like intensity, color grading, and hiding places where effects shouldn’t be applied. It’s not a filter – DLSS5 inputs the game’s color and motion vectors for each frame into the model, anchoring the output to the source 3D material.”

Posting on X, Ben Berrando, global PR director at NVIDIA, said that Resident Evil Requiem Work on DLSS 5 performance was done by developers Capcom. Starfield Developer Bethesda Game Studios also wrote on X that its “art teams will make further adjustments [DLSS 5’s] The way we think about lighting and final effects works best for each game. This will all be under the control of our artists, and will be completely optional for players.”

“With DLSS 5 the artistic style and detail shine without retreating from the traditional limitations of real-time rendering,” Bethesda Game Studios executive producer Todd Howard said in a statement on Monday. “We are excited to work with this new technology and look forward to bringing DLSS 5 Starfield And future Bethesda titles.”

Still, gamers remain unhappy, and take their anger out on the executives promoting NVIDIA’s AI tools. Although developers may be able to prompt or direct DLSS 5, using AI to transform an image is not the same as creating it manually yourself.

@sean_gause wrote, “Todd realizes he doesn’t need to update the prehistoric creation engine because now he can fake cool graphics with Snapchat filters.”

“If you want to upgrade the graphics, hire talented artists to do it instead of using technology that exploits Copyright work of your own studio – which they basically did without your consent, even if you choose to sell your soul now – it will just wipe out all creative direction in exchange for mediocre AI slop that no one wants to see,” @home madehooplah wrote.

It’s unclear what datasets NVIDIA used to train DLSS 5, or how it may have obtained them. However, training AI models is a difficult area, with many companies accused of stealing or using inaccurate data.

NVIDIA’s DLSS 5 becomes a bizarre meme

NVIDIA’s side-by-side comparisons showing its DLSS 5 models have quickly turned into a meme. Social media users have been sharing photos of well-known characters, comparing them to similar but very different versions, which apparently have DLSS 5 applied. These DLSS5 versions are often bizarrely detailed, or have made heavy changes to the usual, heavily airbrushed features reminiscent of aesthetics in pornography.

Many independent game developers have also joined in on the joke.





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