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Earlier this month, Junghun Lee – CEO of Nexon, parent company of the current live-service shooter du jour ark raiders – A direct statement caused a stir in the game development community. “It’s important to recognize that every game company is now using AI,” he explained. Indie developers were quick to say nonsense loudly and loudly. “This is absolutely not true,” says Alex Kanaris-Sotiriou, co-founder of stopped And busted the myth Developer Polygon Treehouse, tells The Verge,
As similar reactions poured in on social media, many developers shared that avoiding generative AI is not only a matter of personal pride, but also a matter of professional marketing – an issue that developers are taking advantage of to tell their players that their games were created by humans.
For Kanaris-Sotiriou, the question of embracing the use of general AI to create games was easy to answer. “The foundation upon which it is built is the idea of using other people’s work without permission to generate artwork […] are unfair,” he says.
Lee’s comments are the latest in a series of notable gaming CEOs declaring that General AI is the future of the medium. But Kanaris-Sotiriou, along with many of his game development colleagues, wanted to push back against this claim. So earlier this year they collaborated on a solution — a simple image file of a goldentooth-shaped seal that declares, “This developer assures that no Gen AI was used in this indie game.”
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They made the image (which Kanaris-Sotiriou modified to ensure it did not resemble the more famous seal of approval) freely available for any studio to use in their marketing materials, websites, or game pages. While Kanaris-Sotiriou does not have any definitive numbers on its use, the seal appears on store pages. Rose water, micro ascension, quarterstaffand more. In the Bluesky thread announcing the creation of the seal, several indie developers shared that they have placed it on their Itch.io pages and Steam, where it serves as a counter to the platform’s General AI Disclosure Rules.
Other developers are adopting their own specific solutions that serve as both an informational statement and a philosophical statement against General AI.
,Absolutely everything in Unbeatable was created by humans without any creative assistance, A graphic posted by D-Cell Games about its upcoming game on BlueSky reads unbeatableThe image was created specifically in response to Lee’s comments, ,Every frame drawn, every word written, every model sculpted, every line of code typed, every song sung with a real voice, every guitar played with a real hand, every moment flawed and messy because we are too,
Where other developers have taken a simple declarative approach against Gen AI, the passion in D-Cell’s statement is clear and it almost sounds like a challenge to those who use the tool. “Ignoring all the ethical, moral, and legal concerns of using generative AI is a huge waste of effort,” Jeffrey Chiao, studio producer at D-Cell Games, said in an email. The Verge“We can produce results that meet our quality standards without its assistance,”
General AI enthusiasts see the technology as a way to unlock hidden creative potential, and for many it is a tool to speed up the time-consuming and expensive processes inherent in video game production. Some of the biggest companies are taking advantage of this; For example, EA has announced a partnership with Stability AI, while Microsoft is using AI to generate gameplay.
Ubisoft in particular has a lot to say about Zen AI, with CEO Yves Guillemot calling it “huge”. [of] A revolution for our industry as the shift to 3D unfolds in a recent earnings call. Players can interact with Ubisoft’s Gen AI-powered Neo NPCs, while the company’s Ghostwriter tool generates short snippets of dialogue called Barks. subnautica 2 And pubg Publisher Krafton suggested to its employees that they voluntarily resign if they could not comply with the company’s new “AI-first” restructuring. Meanwhile, general AI assets are looking Call of Duty: Black Ops 6 (and again in black ops 7, Anno 117: Pax Romana, shift, decisive, ark raiders, InZoiand more.
Video game development budgets are increasing and games are taking longer to release. A tool that can help get games to market faster and cheaper is an attractive proposition – especially in the indie space, where investments have been tight and small teams require developers to do multiple tasks. And while generative AI is being used at all levels of the industry (with notable exceptions), the loudest response is coming from the place that clearly stands to benefit the most from it. “The obstacles we face as indies push us to evolve with really creative solutions,” says Kanaris-Sotiriou.
“The obstacles we face as indies push us to evolve with really creative solutions.”
Tom Eastman, President battle suit aces Developer Trinket Studios, echoes that sentiment. He says the problems that Gen AI supposedly solves are the same things that make game development so rewarding. He described how, in his final days working on the studio’s previous title, Battle Chef BrigadeMany key locations in the game did not have complete art. Rather than go through the process of creating hand-drawn line art that dominates the game’s aesthetic, the team decided to use less time-consuming watercolors instead. Instead of “please magic box solve my problems” they are interesting creative decisions that are fun to work on.
The developers I spoke to acknowledged that as general AI technology improves, there will be greater pressure to use it. And while it’s hard to tell with hard numbers, they also look at how their official anti-gen-AI announcements have resonated with their players and communities. “At this current rate it’s almost certainly going to be all around us, but I think the things people want in our operations aren’t going to change,” Chiao says. “So we’ll stick to ourselves and continue to do things our way – it’s more fun that way.”
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