I always wanted to go skydiving. Aerial_Knight’s DropshotFrom indie developer Aerial_Knight, lets me live that dream – at least in a safe, virtual way. It also lets me shoot finger guns, fire laser skulls, and wear cool sunglasses while falling through the air. So maybe it’s better than the real thing.
Taking on the role of a character named Smoke Wallace, who was bitten by a dragon that gave him a finger gun that can actually shoot bullets, you drop to the ground and try to kill the bad guys with that finger gun or by punching them at close range. It’s a first-person game, and the perspective really helps make it feel like you’re falling from the sky.
Your goal is to survive each level without taking more than two hits from bad guys or other hazards like lasers, while also taking down as many enemies as quickly as possible. Your gun has a limited number of bullets, but you can refill your ammo by shooting or blowing up balloons, which you’ll see falling.
Each level is short. I completed most of them in 45 seconds to a minute and a half. Finally, you get a letter grade based on how many enemies you take down, with the maximum being S+++ if you reach a certain per-level goal. Since the terrain, obstacles, enemies, and speed are generated in the same places on each level, repeating them to get a higher score turns each level into fast-paced FPS puzzles that you can crack to find the optimal path.
The game is full of style. Smoke Wallace’s skin has turned purple due to a dragon bite. He wears sunglasses, and you can choose different styles that give you different power-ups for finding eggs, such as one that lets you fire six fingers at a time. Every time you kill a bad guy, the game goes into slow motion for a while. You’ll also encounter bosses that include dragons and flying tanks. And all the while, you’ll enjoy an amazing heavy metal soundtrack.
my work is finished drop shot After about two and a half hours, and I could spend more time grinding to an S+++ score if I wanted. But I think the short length works in the game’s favor: drop shot Instead of expanding everything into something that could be stretched thin, 50 explores its core mechanics across great levels. Even when I was close to the end, I was still excited every time I flew in the sky.
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